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QUASAR's avatar

This distinction feels important.

A screen is not a learning activity.

It's a medium.

A student watching answers appear on a screen and a student using a screen to test ideas, explain reasoning, receive feedback, and revise understanding are doing completely different kinds of learning.

The question is not only:

"How much screen time?"

It is also:

"What kind of thinking did that screen time create?"

In education, the quality of the cognitive work matters far more than the quantity of the screen exposure.

Lianna Nix Bell's avatar

Love the point you are making and the metaphor, but I don’t see the actual activity working easily. Too much shifting and opportunity for lost learning in that shift. I think we could easily create all the cards, print them out, and have the kids work in groups to answer the question; then we could ask them what they believe AI predicted, and why (with a quick writing of two or three sentences). After that, we could “reveal” what AI selected (a la “Survey Says…!!!). Students could analyze that one and compare it to what they had predicted and to each other’s predictions. I think that would be more manageable; what do you think?

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